Using Virtual Reality Techniques in the Animation Process
نویسنده
چکیده
This paper tries to find the various functions involved in an animation system and how virtual reality techniques and multimedia input could play a role. A classification of VR-based methods is proposed: real-time rotoscopy methods, real-time direct metaphors and real-time recognitionbased metaphors. Several examples are presented: 3D shape creation, camera motion, body motion control, hand animation, facial animation. The hardware and software architecture of our animation system is also described.
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